Tuesday, June 19, 2018

Magic Eye Boogers(Item)

http://ruinsofmurkhill.proboards.com/thread/2099/magic-eye-boogers?page=1&scrollTo=27272

Tuesday, June 5, 2018

Item> Ten Animal Cloak

Tens (they are called are made by nature priests from the hides of (surprise) 10 dif animals and then infused with arcane power by a wizard. they provide the ability to cancel mind effecting spells aimed at the Tens owner. after 10 levels of spells are canceled, the cloak disintegrates

A cool pest> Dragon Duck

http://ruinsofmurkhill.proboards.com/thread/1593/dragon-duck

Tinker Blight A short world concept

On this plane, gnomes were not wierdos and fools, they advanced to a very high level of tech(about 1875) They depleted the resources of the the plane in their patchwork empire and the result was barren ash deserts everywhere. Elves and thier allies have retreated to the few remaining wilderness and protect them fiercely. Humans, hobbits and dwarves have formed a united front to keep civilization going and battle the remaining gnomes and elves to turn what little good land that is left to food production. "Magic Items" will often be of gnomish invention.

Monday, June 4, 2018

New "monster" Elven Handservant

These 6' tall fey are only elven looking,they are in fact a separate version of fey. EHs are found in areas of great evil(like a liche or powerful orc warlord for example). They are constantly cleaning and and organizing in an infuriate way. In these endeavors they are maddening, causing there "owners" nothing but well intention-ed destruction.

These fey are also encountered in the empty lairs of evil beings and are constantly looking for new "owners" to help,rewarding information of new beings to bother.

Sunday, May 20, 2018

Boss Warlord Abilities

This list of abilities is primarily oriented to fantasy but with a little tweaking can be used in other genres. Mostly you are going to be using them with a boss monster with a bunch of mooks, a bugbear and a bunch of goblins or orcs is a perfect example. Dragons, ogres and giants all also make good warlord types. A boss using these abilities will usually stand out but this doesn't have to be the case, Care must be used in assigning these as your goal should always be a challenging encounter and not a TPK. Where these abilities originate are at the Keepers discretion: Intellect, supernatural leadership, charisma, commanding presence or my favorite go to, "It's Magic!"

SWIFT STRIKE

This boss grants additional attacks to his mooks. He gives up his action and commands another of his group to attack. This can be anywhere from one additional attack to all of the group gets an attack on the boss's action and their own

INSPIRING VOICE

After a failed morale check, this warlord tries to steel his legion, granting an additional morale check to avoid breaking and running. If the second check is made, perhaps a bonus or penalty is in order: Uriki might get a small bonus to hit for a couple of rounds, Ogres might get a small bonus to damage, while goblins might be left shaken and have penalties.

"THEY ARE ALL PUPPETS"

A warlord with this ability is normally a frontline fighter and uses his compatriots as meatshields. Any attack that would ordinarily hit him, instead the damage is passed on to the mook. This may or may not include spells and the mook might take more or less damage than would normally be assigned

"DO BETTER OR ELSE!"

When one of his mooks miss, they are granted a reroll, sometimes at a bonus or penalty..A good visual for this is to give the warlord a long whip that he either cracks or strikes the hapless mook. Warlords with this ability are often in the back of the fight ( a frequent ability for goblin or kobold warlords).

WOLF PACK TACTICS

Coordinating several mooks on a single foe, a bonus to hit, damage or both is attained. This can also render a disarming, tripping or sundering attack on the foe's weapon.This can sometimes be used to initiate a grapple, possibly without the normal penalties for starting such an attack vrs an armed foe.Another good ability for smaller sized mooks.

SHIELD WALL

The mooks are organized in such a way that their shields are over lapping and a defensive bonus is granted. Not necessarily an option for shield wielders only, sometimes groups with long spears and other two handed weapons can achieve this bonus.

OVERWHELMING PRESENCE

The mere example of the warlords standing on the battlefield inspires his mooks to greater en devour. Any combat bonus is possible. Normally associated with a front line, high charisma or terror inspiring boss.

PIN POINT STRIKE

While most of these abilities tend to be melee oriented, this ability applies to missile weapons. Several archer types are coordinated in an accurate volley fire. Special troops can be trained to disrupt spellcasters specifically.

GATHER ALLIES

This warlord is able to quickly replace combat losses with effective recruits.

"WE ARE ONE"

Many different types of monsters flock to this warlord's banner. Even monsters that are diametricly opposed to each other will follow this inspiring leader. Some are even able to command strange beasts such as giant spiders or ants and rust monsters

Friday, May 18, 2018

Flora: Sighing Grass

This average looking knee high grass makes a gentle sigh when blown by wind or stepped on. It is the remnants of a lost civilization. While somewhat disturbing it is harmless. In very large quantities, boiled down, it is a very useful component in sonic, thunder and speak w/ dead spells and potion.