Showing posts with label Mythos. Show all posts
Showing posts with label Mythos. Show all posts

Tuesday, September 20, 2016

Monster: Wormoid

Wormoids are vaguely  humanoid with a round , tubular head head that is filled w fangs, their fingers are fused together with a distinct thumb. They are of Farrealms ish origins. 2-3 ish hit die, chain ish AC. Their right arms are capable of transforming into up to 3 dif types of weapons. Individual bands of Wormoids will all have the same assortment of weapons. Common foot soldiers of evil types.

Thursday, April 21, 2016

New Mythos Spell : Golden Lash

L1 Evocation, Evil Descriptor

Cast as a standard action, this spell does 4d6 at a range of 30 feet, going over anything in it's path. Every time you cast it after the first time, it has a cumulative -2 to damage. If the spell does 6 or less damage it gets "stuck" in the spell slot for 1-6 days and can never be cast again.(it does not function on the "stuck" days.)
It appears as a large glowing Golden whip. You must invoke Hastur to cast this. Dangerous.

Wednesday, April 20, 2016

New Cantrip or you were wondering where the Lovecraft stuff was : Voor Sign

This cantrip is consumed when used
Metamagic school, evil descriptor

You may cast this as a free action, accompanying another spell that requires a saving throw. That spell now gives a -1 on its saving throw, -2 if the target is Cthulhu Mythos related (you can substitute aberrations)
Mythos related beings will often go directly for the caster of this spell as it enrages them.