Showing posts with label Mythos. Show all posts
Showing posts with label Mythos. Show all posts
Tuesday, September 20, 2016
Monster: Wormoid
Wormoids are vaguely humanoid with a round , tubular head head that is filled w fangs, their fingers are fused together with a distinct thumb. They are of Farrealms ish origins. 2-3 ish hit die, chain ish AC. Their right arms are capable of transforming into up to 3 dif types of weapons. Individual bands of Wormoids will all have the same assortment of weapons. Common foot soldiers of evil types.
Thursday, April 21, 2016
New Mythos Spell : Golden Lash
L1 Evocation, Evil Descriptor
Cast as a standard action, this spell does 4d6 at a range of 30 feet, going over anything in it's path. Every time you cast it after the first time, it has a cumulative -2 to damage. If the spell does 6 or less damage it gets "stuck" in the spell slot for 1-6 days and can never be cast again.(it does not function on the "stuck" days.)
It appears as a large glowing Golden whip. You must invoke Hastur to cast this. Dangerous.
Cast as a standard action, this spell does 4d6 at a range of 30 feet, going over anything in it's path. Every time you cast it after the first time, it has a cumulative -2 to damage. If the spell does 6 or less damage it gets "stuck" in the spell slot for 1-6 days and can never be cast again.(it does not function on the "stuck" days.)
It appears as a large glowing Golden whip. You must invoke Hastur to cast this. Dangerous.
Wednesday, April 20, 2016
New Cantrip or you were wondering where the Lovecraft stuff was : Voor Sign
This cantrip is consumed when used
Metamagic school, evil descriptor
You may cast this as a free action, accompanying another spell that requires a saving throw. That spell now gives a -1 on its saving throw, -2 if the target is Cthulhu Mythos related (you can substitute aberrations)
Mythos related beings will often go directly for the caster of this spell as it enrages them.
Metamagic school, evil descriptor
You may cast this as a free action, accompanying another spell that requires a saving throw. That spell now gives a -1 on its saving throw, -2 if the target is Cthulhu Mythos related (you can substitute aberrations)
Mythos related beings will often go directly for the caster of this spell as it enrages them.
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