this metallic looking plant acts most unusually. D6 feet will be found, to use it you cat one foot sections off and wrap it around your wrist, after d6 hours, the ivy will begin to inch round you. It absorbs one Hit Point per day and provides the following benefit
+2 on saving throws vrs poison, take one less point of damage from magical attacks
You only need half your normal water and food
It can be eaten to gain D8 HP
it dies after d6 plus 3 weeks, it may be plated before it dies and grow one foot a month if provided daimy a small bit of meat
Showing posts with label flora. Show all posts
Showing posts with label flora. Show all posts
Wednesday, August 22, 2018
Friday, May 13, 2016
Flora: Magic Sugar Apples
These small neon red apples are randomly found growing on nearly any type of tree in bunches of 2d3, they are a byproduct of fey activity. Eating one is a full round action. after, you may take an extra action for the next 2d4 rounds(this includes casting multiple spells in a round. If ANY other form of haste type spells or eating a second apple while the effects are still up: character gets 3 actions a round for d4 rounds then must save vrs death or die(DC 17 fort) if save is made ,you fall down helpless for d4 hours(perm -1 con). If planted will very quikly grow an ordinary apple tree in any clime. Apples stay good for two months.
Flora: Magic WildFlowers
Found in wild magic places and areas where chaos is , these red and blue flowers carry a taint of the chaos they were born in.
When fresh plucked and held in your off hand(no shield)If they are put down or dropped they lose all their magic, they live for about a week then their magic fades. At any time during that week they can be planted and will sprout a new plant or two in about a month. it has random effects(roll on following table before every encounter<Ok I'm pretty lazy and only roll once a day>)
D8
1) -1 to ac
2) -1 to hit
3) no effect
4) +1 to movement
5) +1 to hit
6) +1 to AC and to hit
7) +1 to hit and damage
8) +1 to hit,AC and Move, +2 to damage
When fresh plucked and held in your off hand(no shield)If they are put down or dropped they lose all their magic, they live for about a week then their magic fades. At any time during that week they can be planted and will sprout a new plant or two in about a month. it has random effects(roll on following table before every encounter<Ok I'm pretty lazy and only roll once a day>)
D8
1) -1 to ac
2) -1 to hit
3) no effect
4) +1 to movement
5) +1 to hit
6) +1 to AC and to hit
7) +1 to hit and damage
8) +1 to hit,AC and Move, +2 to damage
Thursday, May 12, 2016
Flora: Mage Weed
Found at the site of large amounts of spell use ,long ago. This weed is about 2' tall with uneven limbs and ugly blue flowers. When chewed or smoked it provides +2 ECL on next mage spell cast. It is highly addictive, on the order of caffeine. Long term use leads to temporary and ultimately permanent wisdom loss.
It is illegal in most of civilized lands.
It is illegal in most of civilized lands.
Flora: Sighing Grass
This average looking knee high grass makes a gentle sigh when blown by wind or stepped on. It is the remnants of a lost civilization. While somewhat disturbing it is harmless. In very large quantities, boiled down, it is a very useful component in sonic, thunder and speak w/ dead spells and potion.
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