Don't make impossible to hit creatures, it is very frustrating for the players. Once in a GREAT while this is OK, but mostly it's just a time waster. The simple solution is to just give the thing more HP but there are creative ways to make the creature last longer
-Give it a force field that shows damage
- A swirling wall of living runes that absorb hits(functionally no dif from force field)
-Give it a "mastermind" ability that allows mooks/bodyguards to absorb hits
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