Tuesday, April 19, 2016

Making Mundane Weapons Unique

I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. I use this in OSR and Pathfinder. I use 20 only as crit threat,double damage.

dagger +2 to hit, D4 damage
short sword +1 to hit, d6 damage
long sword, threatens crit on 19-20, D8 damage
battle axe, ignores one Damage resistance(scale at higher L?) D8 damage
Mace, 0ne damage on a miss(Scalable?) D8 damage (Ok , should prob only be vrs Metal armor but not looking for that kind of complexity)
spear D6 damage, d12 damage vrs large creatures
great sword 2d6 damage
military pick d6 damage, x3 damage on crit
great axe D10 damage, +3 to confirm crit
quarterstaff(2 handed) D6 damage 1 bonus to AC
Etc.

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